using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Tag
{
    /// <summary>
    /// 
    /// </summary>
    public string Name { get; set; }

    /// <summary>
    /// 
    /// </summary>
    public DateTime Time { get; set; }

    /// <summary>
    /// 
    /// </summary>
    public byte Quality { get; set; }

    /// <summary>
    /// 
    /// </summary>
    public object Value { get; set; }
}
